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Activity Day at U-6
The U-6 activity day consists of a 60-minute session: 35 minutes of technical development and one 25-minute game.

Field


    Dimensions: 30 yards long, 15 yards wide (max).
    Markings: Distinctive lines can be used but are not required. Field can be marked using 20 flat pro-cones to mark all four sides.
    Goals: Maximum four feet high and six feet wide OR four tall cones, two each set six feet apart.

Ball Size 3


Players


    Number: Three per team on ?eld; no goalkeepers. Five max on roster.
    Substitutions: Between periods, at halftime and for injuries.
    Playing time: Minimum of two periods per game and no player should play four periods until everyone has played three.
    Teams: Separate girls and boys teams at all levels of play. Only players should be allowed on the ?eld, with the exception of a coach from each team who will manage the game.

Players’ Equipment


    Footwear: Soccer shoes, tennis shoes or similar type athletic shoes are recommended. The type and condition of cleated shoes must be inspected for safety before use.
    Shinguards: MANDATORY, must be covered entirely by socks.

Duration of Game


    Four five-minute periods. Half time break of 5–10 minutes.

Start of Play


    The game should be started with a kick-off in the middle of the field.
    The coaches determin which team starts the game with a coin flip and the opposing team starts the second half.
    Coaches will ensure that opponents are at least five yards from the spot of the kick.

Ball In & Out of Play


To be determined by coaches.

Fouls & Misconduct


    To be assessed by coaches.
    Direct free kick for all fouls, with the opponents ?ve yards away from the ball.

Official


There is no need for fully qualified referees to manage U-6 games. One or both of the coaches should “officiate”. The games are intended to be an opportunity for the very youngest of our players to experience the fun of playing. The barest of minimum rules are needed and should be applied with a generous amount of flexibility. Let the players have the freedom to play with minimum interruption.

U-6 Jamboree
The Jamboree is an alternative method of conducting the standard U-6 short-sided program. Following are guidelines for how to put together and run a Jamboree for your region.

Organization

Master Coach: To run a jamboree, the ?rst step is to ?nd a “master coach.” The master coach should be certi?ed (at a minimum) as an AYSO Advanced Coach and Advanced Coach Instructor. The Regional Coach Administrator should work with the Regional Commissioner to determine the most quali?ed (and willing) instructor.

The master coach is in charge of the field! The purpose of the master coach is to guide new players through skills, activities and training games with the help of the parents, which will, in turn, ease the parents into learning how to coach.

Throughout this process, parents of each team will guide their team through the activities and games with the help and supervision of the master coach. The master coach should introduce and demonstrate each section ?rst, then circulate to help the parents as they help the kids, giving all a positive learning experience.

Teams

Teams of five players on a roster should be formed before the season and have at least two parents per team who are willing to help on the weekend. Each player should receive a uniform, since it is part of the fun to get dressed up for “the big game”—and having fun will make the kids want to come back.

(Alternatively, teams may be formed each week at the beginning of the session based on how many players arrive, dividing them equally and using pinnies instead of uniforms.)

Session Schedule

Sessions should last one hour. Run as many sessions with as many players as is necessary throughout the day to have all players attend one session. (Example: 100 players = five sessions with 20 players [four teams] per session)

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